Friday, 30 September 2011

Comicon 2011 - Texturing

I've just finished off the textures for my model and although they're not perfect due to time restraints I am still very happy with them!

Tuesday, 27 September 2011

Comicon 2011 - Normals and Ambient Occlusion

Really quickly before I have to leg it to work, here's my latest update...
Just need to add some colour, specular detail and then rig it up but only 6 days to go now!

Thursday, 22 September 2011

Comicon 2011 - Low Poly

So I've completed the high-poly and the low-poly now. Just working on the UV's now.
We've been given an extension on the deadline so now it's October 3rd. Feeling good about having it done for then provided I don't have too many problems with the rest of the process, touch wood! *touches wood*

Sunday, 18 September 2011

Comicon 2011 - High Poly (almost done)

I'VE GOT SO MUCH LEFT TO DO!! ARGHHH!
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OK calm! Right, I am nearly done now with my high poly model and I'll admit it's not perfect but with the time left I feel I need to call it a day soon! This is the latest, gonna get a load more done tomorrow

Tuesday, 13 September 2011

Comicon 2011 - Progress Update

After some advice on GA I made changes to the proportions of the model. This was great advice as I feel it looks much stronger now both visually and physically...
(click for enlarged image)

Monday, 12 September 2011

Comicon 2011 - Progress

D'OH! Realised whilst I'd been posting in GameArtisans, I've been neglecting my blog!!
Well you can catch all the progress on my thread here.
Here's the latest image though...